Micro Metropolis
This is my entry for the Gamedev.TV 2025 gamejam! For the theme "Tiny World" I came up with the idea that you have a limited sized grid on which you need to build up your city and reach at least 1000 population and keeping the happiness percentage at 70% or above!
Start the game and just start placing buildings to see what happens! For detailed instructions you can click the button with the question mark in the top bar.
Controls:
Left Click - Place Building
Right Click - Remove Building
R - Rotate building
Mouse wheel - zoom in/out
Arrow Keys - Pan Camera
I hope you'll enjoy it and thanks for playing!
Published | 5 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | TimBesamusca |
Genre | Simulation, Puzzle, Strategy |
Made with | Unity |
Tags | City Builder, gamedevtv-gamejam, Game Jam |
Comments
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How did you manage to get the mouse wheel working in a webgl build?
Thanks for playing! I did nothing special, it just works. Here's the code I used (attached to the camera object)
public float zoomSpeed = 300f;
public float minY = 5f, maxY = 40f;
void Update ()
{
float scroll = Input.GetAxis("Mouse ScrollWheel");
pos.y -= scroll * zoomSpeed * Time.unscaledDeltaTime;
pos.y = Mathf.Clamp(pos.y, minY, maxY);
transform.position = pos;
}
Ah thanks. Was trying to read the scroll wheel input value in the new input system and while that worked fine on the Windows build it didn't seem to work on WebGL. Good to know the old input system method works no problem.
Fun little Simcity game, nice job spinning this out for the game Jam!
Thank you for playing! I tried to play your game Orbiter but I couldn't get past the white introduction text. The mousewheel zoom worked but W,A,S,D did nothing. Am I doing something wrong?
Thanks for trying it out. The UI was a little screwy after I uploaded it, and it plays best in full screen so it doesn't clip out the buttons. UI is always a pain!